PlayerObjManagerService
getPlayerObjManager
// Request
{
"service": "PlayerObjManagerService",
"method": "getPlayerObjManager",
"params": {}
}
// Response
{
"status": "ok",
"result": {
"position": {
"x": 5,
"y": 8
},
"dest_position": {
"x": 15,
"y": 20
},
"state": 1,
"player": {
// [...]
},
"id": 5492,
"is_resting": false
}
}walk
resetPlayerState
attack
pickup
collect
target
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